Echos of Eldritch Campaign setting
Well Met Travelers.
So I had one of those thoughts last night, the thoughts that happen as your head hits the pillow. I decided that I probably should have elaborated on my campaign setting before delving into the characters.
This post is to take care of that slight bit of oversight.
My campaign setting is called Echos of Eldritch. As you learned in a previous post, that is not a typo. Echos is the name of my universe's creator. He is essentially the in-game representation of the dungeon master. He is distant and plays little role in the world, often keeping to himself.
Most of my campaigns take place on the mortal plane of existence known as Antediluvian. This is the plane of existence where humans, elves, dwarves and most other races dwell.
The second half of the name comes from the Eldritch plane, a prison designed by the gods to hold all of the biggest baddest baddies to ever exist. The problem is that within the last thirty years, the Eldritch plane has started to bleed into Antediluvian, and sometimes, Antediluvian Bleeds back into the Eldritch. All of the world's greatest scholars have begun researching this situation, but as of yet, there has been no progress.
The Eldritch Plane was inspired by the concept of Ravenloft. The Plane is Subdivided into many pocket dimensions that are known as Domains. Each Domain is a cell and is as expansive as the imagination of the creature it was constructed to house. Each prisoner is known as an Eldritch Lord. Eldritch Lords wield god-like power while within their domain, a form of appeasement from the gods, for if the Eldritch Lords had absolute power within their domains, the gods figured that they would not try to escape. This held true until the bleeds began. Now most lords are scheming to escape into Antediluvian and the surrounding planes to wreak havoc and sow discord.
The only creatures native to the Eldritch plane are creatures known as Eldritch Dragons. These dragons were at one time ordinary dragons who sought to gain an edge against the Giants during the Jotun-Draconis wars near the end of the Age of Titans. Through black magic and twisted secrets, these creatures bound themselves to the Eldritch Plane feeding off of its power, and gaining the ability to cross through and alter domains without alerting the Lords of those domains. These creatures are neither inherently benevolent or malevolent.
Well, I think that is a Nice introduction to my campaign setting. There will be more posts explaining these ideas in more detail later, but that's your little appetizer.
Until Next time,
Farewell and Safe Journeys Travelers.
So I had one of those thoughts last night, the thoughts that happen as your head hits the pillow. I decided that I probably should have elaborated on my campaign setting before delving into the characters.
This post is to take care of that slight bit of oversight.
My campaign setting is called Echos of Eldritch. As you learned in a previous post, that is not a typo. Echos is the name of my universe's creator. He is essentially the in-game representation of the dungeon master. He is distant and plays little role in the world, often keeping to himself.
Most of my campaigns take place on the mortal plane of existence known as Antediluvian. This is the plane of existence where humans, elves, dwarves and most other races dwell.
The second half of the name comes from the Eldritch plane, a prison designed by the gods to hold all of the biggest baddest baddies to ever exist. The problem is that within the last thirty years, the Eldritch plane has started to bleed into Antediluvian, and sometimes, Antediluvian Bleeds back into the Eldritch. All of the world's greatest scholars have begun researching this situation, but as of yet, there has been no progress.
The Eldritch Plane was inspired by the concept of Ravenloft. The Plane is Subdivided into many pocket dimensions that are known as Domains. Each Domain is a cell and is as expansive as the imagination of the creature it was constructed to house. Each prisoner is known as an Eldritch Lord. Eldritch Lords wield god-like power while within their domain, a form of appeasement from the gods, for if the Eldritch Lords had absolute power within their domains, the gods figured that they would not try to escape. This held true until the bleeds began. Now most lords are scheming to escape into Antediluvian and the surrounding planes to wreak havoc and sow discord.
The only creatures native to the Eldritch plane are creatures known as Eldritch Dragons. These dragons were at one time ordinary dragons who sought to gain an edge against the Giants during the Jotun-Draconis wars near the end of the Age of Titans. Through black magic and twisted secrets, these creatures bound themselves to the Eldritch Plane feeding off of its power, and gaining the ability to cross through and alter domains without alerting the Lords of those domains. These creatures are neither inherently benevolent or malevolent.
Well, I think that is a Nice introduction to my campaign setting. There will be more posts explaining these ideas in more detail later, but that's your little appetizer.
Until Next time,
Farewell and Safe Journeys Travelers.
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