The Arcane Smith
Well Met Travelers,
Welcome to another of My Open Legend RPG Character Builds.
My Last build was the Death Knight, an unholy warrior of doom and death.
This week I thought I'd go a little mad; This archetype, I call the Arcane Smith.
The Premise of the Arcane Smith was to go with a bit of a frail and Helpless character who uses magic items to defend himself. He crafts potions and uses his destructive and brilliant mind to bring alchemical weapons to bear against his enemies.
... And yes, I promise, this week I will avoid using the Attribute Substitution feat.
The Statistics for the Arcane Smith
Welcome to another of My Open Legend RPG Character Builds.
My Last build was the Death Knight, an unholy warrior of doom and death.
This week I thought I'd go a little mad; This archetype, I call the Arcane Smith.
The Premise of the Arcane Smith was to go with a bit of a frail and Helpless character who uses magic items to defend himself. He crafts potions and uses his destructive and brilliant mind to bring alchemical weapons to bear against his enemies.
... And yes, I promise, this week I will avoid using the Attribute Substitution feat.
https://goo.gl/images/KLd19D |
The Statistics for the Arcane Smith
We start at level 1 with 40 Attribute points
Agility 2
Fortitude
Might
Persuasion
Deception
Presence 2
Learning 5
Logic 2
Perception
Will 3
Creation 4
Overall, His stats reflect a mental prowess with a physical weakness.
His Agility reflects the fact that he has to be precise when working on a new magic item.
His presence reflects his clumsy, yet lovable personality.
Learning is his highest stat because he has spent years studying magic and how to imbue it into items.
He has a logic score because he is fairly talented at filling in the gaps of problems, such as when his formulae are missing instructions.
Will represents the fact that he will push through most trials until he succeeds.
Creation represents his limited magical ability to conjure material for use in his crafting.
Feats
Craft Extraordinary Items II
Perks and Flaw
Artisan-carpenter
Profession-Magic Item Crafter
Flaw- Socially Awkward
Actions
Most of His actions and attacks revolve around the magic items that he can craft.
Scimitar- Damaging Attack (Melee, Physical)
Empower (Bolster)- Creation DC- 16
Summon Materials (Genesis)- Creation DC 12-16
Talisman of Wound Sealing (Heal)- Creation DC 12-18
Medical kit (Heal)- learning DC 12-20
Glowbulb (Light)- Creation DC 12-18
Arcane Automatons (summon creature)- Creation DC 18
Craft Magic Item- tier two feat using his logic allows him to craft any form of magic item of wealth level 4 or lower. This adds to his arsenal things like my Arcane Falchion or the potion of Major Healing.
His equipment is composed of a Scimitar, light armor, and any supplies he may be carrying with him for crafting magic items.
That is all for this build, as always, leave your thoughts in the comments below.
Until Next Time,
Farewell and Safe Journeys, Travelers.
Fortitude
Might
Persuasion
Deception
Presence 2
Learning 5
Logic 2
Perception
Will 3
Creation 4
Overall, His stats reflect a mental prowess with a physical weakness.
His Agility reflects the fact that he has to be precise when working on a new magic item.
His presence reflects his clumsy, yet lovable personality.
Learning is his highest stat because he has spent years studying magic and how to imbue it into items.
He has a logic score because he is fairly talented at filling in the gaps of problems, such as when his formulae are missing instructions.
Will represents the fact that he will push through most trials until he succeeds.
Creation represents his limited magical ability to conjure material for use in his crafting.
Feats
Craft Extraordinary Items II
Perks and Flaw
Artisan-carpenter
Profession-Magic Item Crafter
Flaw- Socially Awkward
Actions
Most of His actions and attacks revolve around the magic items that he can craft.
Scimitar- Damaging Attack (Melee, Physical)
Empower (Bolster)- Creation DC- 16
Summon Materials (Genesis)- Creation DC 12-16
Talisman of Wound Sealing (Heal)- Creation DC 12-18
Medical kit (Heal)- learning DC 12-20
Glowbulb (Light)- Creation DC 12-18
Arcane Automatons (summon creature)- Creation DC 18
Craft Magic Item- tier two feat using his logic allows him to craft any form of magic item of wealth level 4 or lower. This adds to his arsenal things like my Arcane Falchion or the potion of Major Healing.
His equipment is composed of a Scimitar, light armor, and any supplies he may be carrying with him for crafting magic items.
That is all for this build, as always, leave your thoughts in the comments below.
Until Next Time,
Farewell and Safe Journeys, Travelers.
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