Stats of the High Lord

Well Met Travelers,

Sorry for the Delay on this post, but I have been dealing with my school work, I posted about Balamer Shargrim the High Lord of the Champions of Dragonshire.

Today, I am going to share with you his stats as I envision them in OLRPG.

Balamer Shargrim
Like Ander and the other members of the Brotherhood of the Whispering Ring, Balamer is a twentieth level Boss

Agility-9
Fortitude-10
Might-10 Through Attribute Substitution

Persuasion-9
Deception
Presence-10

Learning-2
Logic-5
Perception-7
Will-10

Alteration
Creation-10
Energy-9
Entropy
Influence-6
Movement
Prescience
Protection-9

Agility and Fortitude represent the muscular mass and dexterity that Balamer has created by years of forging and training to fight dragons.
Might represents his good physique that is bolstered by the divine energy that flows through him.

Persuasion represents his skill in talking and mediating in tense situations, a skill that he must be good at since he advises an emperor
Presence is represented by the fact that Balamer is a very charismatic and Commanding figure.

Learning Represents that Balamer Knows a little bit, but is not a very book-learned figure. Logic shows that Balamer is quite good at piecing information together. Perception is high because Balamer's years fighting Dragons taught him never to let his guard down, ever. Will represents the fact that Balamer's Mind is well guarded against mental attacks.

Creation represents the holy power of Balamer to Smite and to heal using the divine energies from Cameroth. Energy represents Balamer's inborn breath weapon from his draconic form. Influence represents the ability of Balamer to force his enemies to speak the truth and stop them from doing things they should not. Protection represents the Defensive Magic of Balamer.

HP- 125
Guard- 33
Toughness-28
Resolve 30

Boss Edge 7

Feats

Alternate Form II- ANcinet GOld Dragon

Area Manipulation 3

Armor Mastery II

Attribute Substitution II (Creation>Might)

Combat Follow Through

Combat Momentum

Craft Mundane Item II (Blacksmithing)

DieHard

Energy Resistance IV (Fire)

Flying

Knowledge III (Draconic Lore)

Perks And Flaws

Artisan- Blacksmith
Divine Agent
Warrior's Code

Overt
Proud
Stubborn

Equipment

Ring of Whispers
WL: 4

This silver Band inlaid with Draconic Motifs is the hallmark of the Brotherhood of the Whispering Ring and allows them to make contact with each other over great distances.

Properties: Persistent (Telepathy 7), Special

Special: The Telepathy only works for people wearing other Rings of Whispers

Undying Bone Armor
Legendary Item

This suit of armor was forged from the bones of Corduth the Undying. This armor is carved with many divine runes which glow and pulse with various forms of energy.

Properties: Armor (Heavy), Special

Special: This armor grants the wearer the feat Energy Resistance 4 for all types of energy, but only when the assaulting energy source is a dragon's breath weapon

Shargrim's Greatspear
Legendary Item

This greatspear was forged from an alloy of Gold mixed with Platinum in the Dragonfire of a Great Wyrm. This weapon has been used by Balamer Shargrim following the fall of Corduth to slay many evil dragons who would seek to oppress mortalkind.

Properties: Slaying(Dragons), Weapon (long spear), Might 9, Creation 9, Nullify 9, Deadly 3

Wyrm's Bite
Legendary Item

This Gold and Red Warhammer  is imbued with the blazing fire of a golden wyrm

Properties: Weapon(warhammer), Energy 9, Persistent Damage, Potent (Persistent Damage)

Everflowing Flask
WL:4

This silver flask depicts an ancient culture of Dracons working with dragons to brew a potent and powerful liquor that lies within this flask. This flask never runs empty of the Glorious Liquor that is contained within.

Properties: Genesis 3, Persistent (Genesis)

I think that is all for this time. If you enjoyed, please click follow in the sidebar, and let me know what you think in the comments down below.

Until Next Time,
Farewell and Safe Journeys, Travelers.

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